Game design is a little funny because you often need to combine visual+auditory+procedural elements to make something work. But then again, rappers combine poetry with samples and instrumentalization. And I haven’t even brought up all the weird stuff that film needs to think about, like acting and set design. So it goes. But let’s get back to the main point - no shame if you forgot, I did too - we’re looking at what kind of person should seriously consider game design as a medium for expression. And if you think in systems, maybe that’s you.
Read moreGame Design as Expression Pt. 2
Two weeks ago I noticed that not many people utilize game design as a means of self-expression. And that makes sense, as there’s tons of factors that get in the way of game design as an accessible creative medium. But that systemic stuff will come a bit further down the line. Today, we’ll learn how you can actually use game design for expression in the first place.
Read moreGame Design as Expression Pt. 1
Do you ever get a craving to express yourself, but don’t feel like you have a good medium to properly and accurately do so?
AC starts a 4-part series pondering why game design as expression, catharsis or reflection is super uncommon despite being a perfect platform for it.
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