Captain's Log: Rosalind

At first, I (AC) was opposed to Mitchell’s suggestion of adding a healer. This is because at this stage in development, we had a problem where everyone was being a pacifist most of time: essentially, people tended to sit in the corner and Overcharge by themselves until basically round 6. Boring! Despite my disinclination for specifically encouraging pacifism, I relucantly agreed to try - good game design does mean listening and testing, and I wanted to be a good designer. By round 2 I realized Rosalind’s true effect, and I was glad to have been corrected.

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