Ultimate Kings Cup: Ruleset Compendium

(Part one can be found here. )

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Below is the most comprehensive list I can think of for Kings. Mix and match appropriately for your group. Unless otherwise noted, the regular format for all of these is either "the last person to do this drinks", or "the first person to mess this up drinks". First are the rules that rhyme / alliterate, then are misc rules that can go anywhere.

Also, we take no responsibility for consequences of these rules. Select and use at your own risk.

Ace

Space. You announce a location, like "places to ___". People go in a circle naming a place to ___. Usually antireq with "categories".

Face. Everybody must be touching somebody else's face.

Race. When drawn, everyone must run to a (pre-chosen) location and back.

Usually, Ace is Waterfall or "never have I ever".

2

You. Point at someone. They drink.

Double. Point at two people. They drink.

True. Ask someone a question. They must either answer truthfully or drink.

3

Me. You drink.

Glee. Start singing a song. If most people join in, those who don't must drink. If nobody joins in, you drink.

4

More. After a countdown, everyone points to who they think needs more drinks. Whoever gets the most votes drinks. In a tie, both drink.

Vore. Everyone must put anything into their mouth that does not normally go into their mouth. Caution.

Floor. Everyone must put their hand on the floor. The slowest person drinks. Hard mode: Everyone lays their entire body down flat on the floor.

Herbivore. Vegans and vegetarians drink.

5

Drive. The person goes "vroom" and steers their wheel to the next person, who must then either go "vroom" and steer towards the next person, or "ERR" [screech] to change direction to the previous person. First person to mess up drinks.

Jive. Perform a simple pose/dance move. The next person does yours, then adds theirs. The next person does yours, then the other person's, then adds their own. The next person.... etc.

Guys. Starting with you, everyone names a guy they hate until someone can't think of one.

Guys. Masculine people drink.

High Five. Everyone puts their hands together. The last two people [or one person] to get both of their palms against someone else's palms must drink.

6

Chicks. Femme people drink.

Fix. Describe a problem of yours and the other people take a few seconds to describe how they'd fix it. Best [funniest] solution doesn't drink, everyone else does.

Trix. Everyone gets the chance to show off a weird thing their body can do. If you don't. If you do, also drink.

7

Heaven. Everyone immediately puts their hand up ASAP.

Eleven. "7-11." Go to the corner store for refreshments. Or refill your drinks.

8

Date (Polyamorous). First person to draw 8 is "ready to mingle" and drinks. Each subsequent 8 drawn joins the relationship; whenever an 8 is drawn, all people in the relationship drink.

Date (Kismesis). Choose someone to be your date. When you would drink, you can make them drink instead. When they would drink, they can make you drink instead.

Date (regular). Choose someone to be your date. When you would drink, they drink too. And vice versa. This lasts until the next 8 is drawn.

Late. The most recent person to arrive at the house/location/game circle drinks.

9

Rhyme. Say a word. The person after you must say a word that rhymes, and then the next person, etc. First person who can't think of a rhyme drinks.

yeah there's not much for 9, usually it's just rhyme or one of the misc below.

10

Pen. There are n-1 pens in the center, where n is the number of people playing. Last person to grab drinks.

Pen. The person to your left tells you what to draw. Everyone else has to guess what it is. Anyone whose first guess is wrong drinks, unless everyone's wrong - then you drink.

Traditionally, 10 is categories, as listed below.

Jack

Snack. Everyone takes turns listing someone they find to be a snack. First person who doesn't drinks.

Smack. You must smack yourself anywhere on your body. Anyone who laughs drinks. You don't need to announce that you have drawn a jack until after the smack. You drink if nobody laughs.

Jacuzzi. Everyone says something they like about the person who drew the card. The person who drew the card drinks in honour of themselves.

Traditionally, Jack is "thumbmaster" or equivalent. Listed below.

Queen

Questionmaster. I hate this one, but it's here for completion. If you ask someone a question and they actually give you an answer, they must drink.

Questionmaster II. Same as above, except people are allowed to answer your questions if they say "____" first. (the phrase can be whatever your group decides on before the game.)

Quench. Drink some water you wild animal.

Queen of Dance. Same as 5's Jive, listed above.

Royalty. You must be referred to with royal monikers like "your majesty" and w/e. Anyone who doesn't, you MAY sentence them to drink if you choose. Hard mode: you must use the royal "we" when referring to yourself.

King

Rule. Invent a new rule that stays for the rest of the game, or until the next King is drawn (if they choose to overwrite your rule). 

Long Live! Everyone else raises a glass and cheers in your honor, saying, "Long live the king!" They drink to your name.

King's Cup. The OG. There's a cup in the center. Every time a King is drawn, pour some of your drink into that cup. When the last king is drawn, that person must drink the entire cup. I personally find this rather gross, but now you know why it's called King's Cup.

King's Cup II. There's a particularly expensive or good drink in the center of the table, in 4/3/2/1 portions (remove kings from your deck to match). Drawing a King means you get to drink that bonus drink.

- You may also do Royalty as listed above, if you want.


Misc: rules that can work for any card

Waterfall. You start drinking, then the next person, etc. The next person can't stop drinking until you stop. And so on. I don't really like this one for older groups since alcohol tolerance drops a bit. 

Cultmaster/Thumbmaster/Viking. Describe a prompt and the action that must follow, then continue the game as normal. Once, at any time afterwards, you may suddenly do that prompt and everyone must follow the described action. The slowest person to follow drinks. You can be as subtle or obvious as you want with your prompt.

Slap. A variant on "Heaven" - everyone must slap the table. Last person drinks.

Would You Rather. Ask a 'would you rather' question. After a countdown, everyone puts out 1 or 2 fingers to declare their vote. The people of the minority opinion drink. In a tie, the questionmaster drinks. [you can make it majority opinion if that feels more subversive to you]. Usually used for Queens.

Paranoia. Whisper a question to someone. That person answers out loud. If you want to hear the question, you must drink. [Once people can no longer think of creative questions, feel free to change rules.] Usually used for Queens.

Never Have I Ever: Say something that you've never done. Anyone who has done it, drinks.

Categories. Say a category, then something in that category. People will add to the list of things in that category. First person who can't think of smth drinks. Usually used for 10s.

Rant: Other people decide on a topic and you need to rant about it for 30 seconds. IE chairs, Tim Horton's, the colour orange, etc. If you can't fill up 30s with a rant, you drink. [Avoid bummers!] Usually used for aces.


Ideas for New Rules If You Draw A King

Wingman: You must cheer whenever the person to your left has to drink. If you don't and you get called out, you drink.

Rhythm: When you drink, you move to the beat of w/e music is currently playing. If called out, drink again.

Tilt: Choose a number. Whenever that number is drawn, whoever most recently drank must take another drink.

Codenames: Everyone must refer to one another by any name except for their first or last name.

Born To Die: Whenever a Lana Del Rey song comes up on the playlist, the last person to salute the nearest flag drinks. (this is pretty specific but can be adapted to your needs...)

Eco-Friendly: If using the "drive" rule for 5's, everyone uses bikes instead of cars. Now the sound is "brrring" and "erh" instead of "vroom" and "erh".

Communism: If using the "3 = me" rule, drawing a 3 now means "we" instead of "me".

Scry: Instead of drawing one card each turn, that player draws two cards and chooses one to use. The other one goes into the discard.

Justice: Whenever someone hits someone else, they must pour themselves a shot of TrashBad for their next drink. (Before the game, mix a cup of TrashBad that's basically a poor-tasting bad alcohol. IE moonshine+arizona+wine.)

Tiny Man: (Warning: ppl hate this.) Everyone must pretend there's a tiny man on their cup. You must remove the man to drink, then put the man back on. Otherwise you drink again. 

Undominant: People must pick up their drink with their non-dominant hand.


In general, rules should not be stuff that prevent people from talking or interacting with each other - unless your group is the type where restrictions on talking make them want to communicate even more.

Feel free to also do rules that only concern specific card draws, or specific events in the environment around you. They don't have to be massively pervasive stuff. One group of friends likes a rule where you must be dancing when in the kitchen, for example.

If you have any additions you'd like us to add, comment below and we can update. This is I think the most comprehensive list of King's Cups rules that exist online - hope you enjoy :D

Stay lofty!