I have a ton of thoughts about Gloomhaven! But for now, here's just one: Gloomhaven's ability system is a veritable fountain of fresh design space.
Read moreDesign Tips: Let Yourself Be Inspired
When it comes to creativity, there’s a commonly held belief that the best ideas are original ideas. That for an idea to be good, it needs to be brand new. It needs to break the wheel. It needs to be like nothing that came before it.
I’m here to tell you that’s wrong.
Read moreWhat I learned: Into the Breach and Narrative through "Dialogue"
Subset Games' technique for bringing narrative into a tactics game is so simple, it's easy to underestimate how well it works. Basically, what they do for ITB is have the pilots say X dialogue in response to Y state occuring. Most of the dialogue just hangs in the air for a few seconds before disappearing, and you don't have to read it to understand the game. So it's completely out of the way of players who don't care (which is important for a game like this).
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