Two weeks ago I noticed that not many people utilize game design as a means of self-expression. And that makes sense, as there’s tons of factors that get in the way of game design as an accessible creative medium. But that systemic stuff will come a bit further down the line. Today, we’ll learn how you can actually use game design for expression in the first place.
Read moreGame Design as Expression Pt. 1
Do you ever get a craving to express yourself, but don’t feel like you have a good medium to properly and accurately do so?
AC starts a 4-part series pondering why game design as expression, catharsis or reflection is super uncommon despite being a perfect platform for it.
Read morePhantom Choices: Conflicting Design in Metal Gear Solid V
One of my interviews tasked me with choosing a game and describing two things I would do differently if I was working on that title. I really enjoyed answering the question so I wanted to share it:
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